Wednesday, April 23, 2008

State of BSP Address

It's been about a month since the last post on this blog. I don't plan on updating this every other week, but just every once in a while something will go here for those who may still stop by this blog. For this, I figured to post an update on the current status of the site, in addition to future endeavors being looked at for BSP.

As many know, Toast King is no longer working on Seals of War. His fifth installment which was posted a week ago is the last for the time being. He knows should his health allow it, he's always welcome to come back and continue the always entertaining series.

With that in mind, I haven't had intentions to change my posting schedule, but I do my best to make up for the "dead weeks" where we don't see a new video. In recent weeks I've provided video game reviews on old and new games, and I don't plan on stopping that.

Next week on Thursday, 5/1, I will debut a new series based off of the new game available on Steam. Some of you may know it as Audiosurf. Because of its simplicity to make into music videos, you can expect a couple of videos from this game. Right now I'm shooting for a three-episode series, BUT should it be well-received by a lot of people, I'll keep it going strong throughout this summer. In addition, I'll be writing up an article on the game and post it as a video game review next week.

Which brings me to my summer schedule. I've got a lot of things planned, but rest assured I'll do my best not to drag the website down with long periods of inactivity. The Frenzy series looks to be continuing throughout the entire summer, with some theme videos starting around the sixth episode or so.

I have not heard from Mr. Dogma on any new Call of Duty/Battlefield Music Videos, but knowing who he is, he has been working on a project that may also debut during the summer. I can't say just yet, but he's been pretty motivated to work on it over our break from school, so we'll just have to see how it all plays out.

I cannot wait for the summer to finally start. I have a few weeks at home before my schedule piles up with a ton of things, so I'll do my best to prepare a whole new slew of videos for the network in case things get tense. So with that in mind, enjoy today's Frenzy 3 post, leave your feedback, and be sure to check the website regularly to see just what we unveil in the coming months!

Friday, March 21, 2008

Post-Spring Break Plans

I haven't really been checking by the website too much based on the fact that I'm currently at home for Spring Break. I've had a TON of free time on my hands, but they've gone towards more important things, such as family.

Nonetheless, I've got a new video in the works and it will be available for download next Thursday. Toast King posted a new Seals of War this past Thursday, and unfortunately, due to his ongoing health issues, he's going to have to duck out of things for a bit. No hard feelings, and he knows he's always welcome to return when he feels up to it.

With that in mind, I can't promise to be able to fill in for him once his last Seals of War episode is posted. I'll do my best, though. I want Frenzy to last longer than the HMV series and Counter-Seal initial runs, so we'll see what happens.

I've been toying with the idea of opening up one of those Cafepress stores. Stick Guy Comics did that just recently, but I don't think I'm going to have BSP do it for a while. If demand picks up for it, then that's fine, but until then there's really no point. I'll probably make myself a T-Shirt before June this year for A-Kon, assuming I still go with my friends :p

That's all for now. Be sure to check back here!

Monday, March 3, 2008

Post-Anniversary Plans

Our one-year anniversary was a blast. I had so much fun working on the videos for the "re-emergence" of the website. What was originally seven videos over the week turned out to be nine thanks to my buddies Shin and Toast King, who announced Seals of War was making its triumphant return. Of course, thanks go to Mr. Dogma as well, who provided two new videos. He was going to surprise me with a third but couldn't due to internet issues he had which fell during the week. Nonetheless, my appreciation goes out to everyone who supplied and helped with the new videos.

We're not done with new videos, either. Right now the plan is for Toast King and I to post videos on a bi-weekly basis; that is, he posts a new Seals of War one week, then I post a new video of my own the next, and then we repeat back and forth. We may have one week where one of us doesn't have something ready and takes two weeks to cover for lost content, so we may have to make alterations and adjustments down the road. But for right now, that's the schedule we've agreed to stick to for the most part. We haven't even added Mr. Dogma into plans yet, so again, the schedule may have to get adjusted, or we may have to just post two new videos per week if that suits everyone best. Nonetheless, we're still planning that out.

Toast King already announced SoW 3 for Thursday, March 6th, so I'm going to stick to Thursdays as well. Expect to see a new Frenzy at the Fortress, a new S&D Special, or I might even go back to an old-school HMV on Thursday, March 13. One way or another, we're going to stay consistently updated.

But PLEASE don't forget about the other sites on the network. Stick Guy Comics and Rampant Designs are still going strong. I may return to the "drawing board" and churn out some new Stick Seals every now and then, but don't forget that new comics for both Stick Guy and Stick Dude are still being produced. Toast King is assuring everyone not to forget about the other sites on the network. I have to agree with him as well, because this network isn't just focused on one site. We're going to do our best to make sure NOT to pile everything onto one of the sites. BSP is for music videos, SGC is for comics, and RD should be for tutorials.

That's all for now. Later guys.

Tuesday, February 26, 2008

Changes in store after anniversary week

Just a quick post because this isn't normally how I deal with things.

While our anniversary week is going well, there are some mishaps going on that are going to be addressed and taken care of next week. So if you notice anything different next week in regards to the entire network, this is why.

I will say that after this week is over, Baby Seal Productions goes back to what it does best - music videos.

Sunday, February 24, 2008

Back for the most part

You know what? I had a change of heart. I'm going to keep posting here every once in a while.

The one-year anniversary week is finally here. I think it's a great way to thank all you guys who have supported the whole network with new videos and other features to be kicked off throughout the week.

There will be new S&D specials, a new Counter-Seal, some of Mr. Dogma's new videos in Call of Duty 4, and I'll post the beginning of a new series on Sunday.

It's getting late so that will wrap up this post, but I figured anyone who still read this would know I'm not going to completely abandon it.

Monday, February 18, 2008

One-Year Anniversary

I think this page deserves an update since February 27, 2008 is just around the corner. This will probably be the last post on this blog, however, and I'll explain why later on.

It's really hard to believe that Baby Seal Productions has been up for nearly a year now. It all started with making some miscellaneous music videos of me playing Halo, and from that resulted in a whole network rising up.

Recent months have had its effect on the entire network, as everyone's been busy. Those days are over for now, though. With a new website layout and new features, the entire BSP network plans on celebrating its one-year anniversary starting next week on Monday, February 25th, going through the actual anniversary on the 27th, and coming to an end the following Sunday, March 2nd. Each day will see the posting of a new video, just like it was last year when the site launched. So there you go - seven new videos just like that.

We're also incorporating a new articles/reviews section on the website, so pretty much anything I'd post here on the blog will go there from now on instead. It's something I'm sure will work out for the better as time goes by.

Overall, I'm more pumped than ever to celebrate the one-year anniversary. B.S. Productions is going back to what brought it to the dance in the first place, and that's for original content that I have fun making and releasing for everyone else to see and comment on. That's what the main focus has been and should stay as.

Can I promise a new video each week? Absolutely not. But, I can promise that I will do my absolute best in regards to bringing new content to the website as much as possible. We may not have a huge fanbase, but I love working on this website when I have the time. Fortunately, that time is becoming more available for me to dedicate towards working on the network, and it's only going to lead to better things.

Be sure to stop by the website when you have time. Danny did a great job with the new layout, and with a couple of touch-ups here and there, things are looking really great. And be sure to check the articles section on the website from now on. This is a great tool, but I think the road we're taking is going to prove to be more beneficial later on.

Later, guys.

Sunday, June 24, 2007

Sonic the Hedgehog

Normally I'd only post related articles pertaining to my own videos on the website, but for the past few hours I've been reminiscing on the tragedy known as Sonic the Hedgehog. This is going to be quite a long post, but it says what has to be said.

When it comes to Sonic the Hedgehog, I'm sure some of you are asking, "why do you say tragedy?" It's simple: as a kid, the first console I ever got was a Sega Genesis. One of the first games I bought and played was none other than Sonic the Hedgehog 3. I'm not one of the truly old school fans who have been hooked with it since its inception, but I think I've been around long enough to truly appreciate the 2-D masterpiece we all know and love.

Nonetheless, as consoles have evolved into the amazing pieces of equipment they are today, so have our games. And so has Sonic, unfortunately. Over the years since the demise of Sega, we've seen Sonic emerge on the newer consoles, and he's definitely shown up in a whole new environment. In addition, he's been the star of several Saturday morning cartoons, among other shows. (By the way, I watched a few episodes of Sonic X not too long ago. How is that still not on television today?)

Now I know there are some who may disagree with this, but I think many agree when I say this:

Sonic the Hedgehog does NOT work in a three-dimensional environment.

While at the local rental store with a friend shortly over a week ago, we were taking advantage of a two game for $10 special going on for all the 6th generation consoles. We decided upon renting Bully, and then were forced to decide between two games: Sonic Riders and Sonic Heroes. Now, I've played Sonic Riders before, and I must say that I absolutely despise racing games. I can't exactly explain why, although the closest reason I can come to is that when I first got my PS2 six years ago, I got a ton of racing games, and I absolutely hated all of them. Since then, I've never shown much love for the genre.

Nonetheless, I had no clue about Sonic Heroes and I had heard mixed reactions about it, so I made the suggestion, and the decision was made. We popped it in as soon as we got back, and from that moment on we regretted that choice.

From the terrible voice acting to finding out that the game was nothing more than a screwed up racing game, we turned it off after a few minutes. We've played it a few times in the following days just to make sure it was as terrible as it was the first time. It was just unbelievable how much Sonic's good name had just been completely destroyed in the past few years.

Not long after, I managed to come across a copy of Sonic Advance for the Game Boy Advance. I turned it on, and played a bit. Somehow, it managed to restore just a bit of hope that maybe one day, the series might be brought back to its old glory days once again. It was just as I had imagined the game as a kid: your classic 2-D platformer (although maybe a bit remastered to reflect the 3-D way of gaming today) where you simply get the rings and plow through the level and the ensuing Dr. Robotnik bosses. Is there a storyline? Well, I didn't play that much of the game to really get a clue, but it seemed like there was a bit more story than the Genesis ones, but not to the point where it was even bad or annoying. I was baffled - how could the most enjoyable Sonic game in years come from a handheld system that practically just went out a year or two ago? My curiosity got the best of me, and as a result, I managed to sample Sonic Rush for the Nintendo DS.

Again, like the GBA version of Sonic, I was able to re-live the glory days of Sonic as a kid so long ago. Sure, it wasn't perfect, but show me a series that is. I just couldn't believe how much more enjoyment out of the handheld Sonic game I was getting out than the console version my friend was playing right in front of me at the same time.

What I've come to realize is this. For people like myself and others who grew up playing the classic two-dimensional platform version for the Genesis, Sonic is a classic. It's something that can never be changed. And for kids who are growing up in our current world, the old school Sonic is nothing more than a 5-minute internet game. How they can stomach the crap that is put on to today's consoles and gets the Sonic title slapped on it is beyond me. And that is what makes the Sonic name today, in my eyes, a tragedy.

That's it for this edition. Unfortunately, it seems that the handheld versions of Sonic are the closest that we'll ever see to the old-school platformer some of us once knew and loved. However, they serve as a damn good reminiscence.